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Call of Duty: MW3 – what is a gun proficiency?

Call of Duty: MW3 – what is a gun proficiency?

This post was uploaded before COD: MW3 was released. For up to date information, plus hints & tips on how to get the best out of the game, subscribe to my new channel: YouTube.com/iKingOfHouse

Delegates of September’s COD: XP event  were the first to see this Modern Warfare 3 multiplayer preview. At the time, I noted that “each load out comes with a proficiency” but it wasn’t clear exactly what these would do.

Pre-Order Call of Duty: Modern Warfare 3 (Hardened Edition)

Credit goes to Chuck Bittner for the following video, in which he describes proficiencies as “perks for guns”:

In Chuck’s video you can see the list of proficiencies for assault rifles differs slightly from that of sniper rifles, although there is no complete list. However, with the aid of Google I can confirm the full list of MW3 gun proficiencies is as follows:

- Kick: reduces recoil when firing (available on all guns)
- Focus: reduces flinch when hit (available on all guns)
- Attachments: allows you to add to attachments to a weapon (available on all guns)
- Stability: reduces weapon sway while aiming down sights. (ARs, SMGs, LMGs, Sniper Rifles)
- Impact: bullets lose less damage through materials (ARs, LMGs, Sniper Rifles)
- Speed: run faster  (LMGs, Sniper Rifles, Riot Shield)
- Range: increases effective bullet range (SMGs, Shotguns)
- Melee : faster knife action (SMGs, Riot Shield)
- Breath: hold breath while aiming down the sights. (ARs)
- Damage : increases bullet damage (Shotguns)

Kick, stability and breath are completely new to the Call of Duty series.’ Focus’ has been seen before in the form of the ‘Hardened Pro’ perk in Black Ops, while ‘Attachments’ was known as the ‘Bling’ perk in Modern Warfare 2. ‘Impact’ has taken the form of  the ‘Hardened’ perk and the ‘FMJ’ attachment in BO and MW2 respectively. ‘Range’ has the same impact as adding an ‘ACOG’ scope in previous COD titles, however they were unavailable on shotguns. ‘Melee’ seems to resemble ‘Steady Aim Pro’ from Black Ops and ‘Damage’ will no doubt draw similarities with the MW2 perk, ‘Stopping Power Pro’.

I’m a little concerned there is going to be too much choice (less = more?), although I’ll worry about that when my copy arrives from Amazon :)

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